2026–27 Season

LeagueRulebook

10 teams/Head-to-head points/$200 salary cap auction/One keeper from 2027–28

The numbers you need before draft night. Tap any figure for what it means. Full rules are in the next tab.

League at a glance Tap a number to expand

AStart here

BScoring

StatPointsStatPoints
Point scored+1.0Steal+3.0
Three made (bonus)+0.5Block+3.0
Rebound+1.2Turnover−1.0
Assist+1.5FGA / FGM / FTA / FTM0

Assists and rebounds outweigh raw points so playmakers and bigs aren't buried behind volume scorers. Steals and blocks at 3.0 make defensive production genuinely worth rostering — a three-block night is worth more than nine rebounds.

CYour roster

PGSGSFPF CGF UTILUTIL BEBEBEBE IRIR

Solid = starters  ·  Dashed = bench  ·  Dotted = injured reserve

Lineups are set daily and each player locks at his own tip-off, so you can edit a slot right up until that player takes the floor.

DSeason calendar

Regular seasonWeeks 1–21
Trade deadlineMon, Mar 1, noon ET
Playoff round one — seeds 3–6Week 22
Semifinals — seeds 1 and 2 enterWeek 23
ChampionshipWeek 24

Fantasy Week 1 starts Monday, October 19. The championship is the week of March 29, and the final NBA week (April 5–11) is skipped so nobody loses a title to rest days. All-Star weekend falls in Week 18 and has fewer games for everyone.

Complete rules. Amendments require seven of ten votes, offseason only.

01Rosters

Starters (9): PG · SG · SF · PF · C · G (PG/SG) · F (SF/PF) · UTIL · UTIL
Bench: 4  ·  Injured reserve (IR): 2, which don't count against roster size

With 10 teams, 130 players are rostered at any moment. The free agent pool will be thin — plan for it.

Lineup locks

Lineups are set daily. Each player locks at his individual game tip-off.

02Scoring

CategoryValue
Point scored+1.0
Three-pointer made (bonus, on top of the 3 points)+0.5
Rebound+1.2
Assist+1.5
Steal+3.0
Block+3.0
Turnover−1.0
Field goals attempted / made0
Free throws attempted / made0

No double-double or triple-double bonuses. The four shooting categories are deliberately zeroed, so volume is never punished.

How this compares to standard scoring

Our values sit on the mainstream points-league scale. The rebound, assist and turnover weights match the industry standard used by RotoWire, SportsDataIO and most DFS platforms exactly.

StatOursIndustry standardESPN default
Point scored1.01.01.0
Rebound1.21.21.0
Assist1.51.52.0
Steal3.02.0–3.04.0
Block3.02.0–3.04.0
Turnover−1.0−1.0−2.0
Three made (bonus)0.50.5–1.01.0
Shot attempts penalisedNoNoYes

Two consequences worth knowing before you bid.

Both effects are deliberate. The format rewards production over efficiency, and pairing unpenalised volume with well-paid defence keeps two different roster-building paths viable instead of funnelling everyone toward the same high-usage scorers.

03The auction draft

Buy-in per team (real money)$25
Auction budget per team (draft currency, 8:1)$200
Minimum bid$1
Bid increment$1
Maximum opening bid$188
Roster spots to fill13

The auction budget is scaled to the buy-in at eight to one — your $25 entry becomes $200 of bidding power. The ratio isn't arbitrary: $200 is the scale every published auction values list uses, so you can prep with off-the-shelf pricing instead of converting by hand.

Nomination

Nomination order is randomized before the draft and runs in a fixed rotation. Every team nominates regardless of remaining budget until all rosters are full. The nominating team opens at $1 minimum, and a nominated player must fit on the nominating team's roster.

Bid ceilings and running out of money

You cannot strand yourself. No bid may leave you unable to fill your remaining spots at $1 each. ESPN enforces this — illegal bids won't submit.

Max bid = remaining budget − (unfilled slots − 1)

Being out of money means sitting at a $1 maximum. A team in that position:

Leftover money mostly evaporates. Unspent budget doesn't carry to next season and doesn't convert to anything else, so there is no reason to hoard it.

Unfilled spots. If a team ends the auction with an empty slot, they fill it from free agency before the first game of the season, at no cost, in reverse order of the prior season's standings.

Where first-time auction managers go wrong

Reaching a $1 maximum with eight slots still open. Spending early isn't saving — it's committing. Track your maximum bid, not just your balance.

Attendance

ESPN auto-bids for anyone not in the draft room. An auto-bid roster is yours to live with and isn't grounds for a redo.

What $200 buys

Total league spend is $2,000 across 130 players — roughly $15 each. Expect elite players in the $50–70 range and a long tail of $1–3 fills.

04Waivers and free agency

Every player who isn't on a roster is in one of two states at any moment: on waivers, where you can only put in a claim, or a free agent, where anyone can add him instantly. Knowing which is which is most of the skill in roster management.

How a player becomes available

After the draft. Every undrafted player goes onto waivers immediately when the auction ends. The post-draft pool is not a land grab — it's one waiver round, and everyone gets a shot.

During the season. A dropped player goes onto waivers for 2 days.

The same-day exception. A player added and released on the same day stays a free agent instead of returning to waivers. This is ESPN's anti-cycling protection and it means a misclicked add can be undone without locking the player away from the league for two days.

The waiver window

While a player is on waivers, nobody can simply add him. The only move is to submit a claim. There is no bidding and no budget — claims cost nothing. You can cancel a claim until waivers process.

Processing

When the waiver period ends, ESPN awards the player to the claiming team with the highest waiver priority, and that team moves to the back of the order.

If nobody claimed him, the player clears waivers and becomes a free agent: first-come, first-served, added instantly, and it doesn't affect your waiver position.

The part people get wrong

If you're the only one who noticed a breakout, wait two days and take him free. The risk is that you're not the only one who noticed, and a team with better waiver priority beats you to him.

Waiver order

Transaction limits

Maximum acquisitions per week4
Maximum acquisitions per seasonNo limit

Both waiver claims and free agent pickups count against the weekly limit. The counter resets with the fantasy week. Trades don't count against it.

The weekly cap stops streaming arms races, and unlimited churn would reward free time over roster building. There is no season-long cap, so a quiet week doesn't cost you anything later.

A worked example

A starting center goes down Monday night. His backup is on someone's bench and gets dropped Tuesday morning.

WhenWhat happens
TueBackup lands on waivers. You and three others submit claims.
WedStill locked. Claims can be cancelled.
ThuWaivers process. You have the best waiver priority of the four claimants, so he's yours and you drop to the back of the order.

Had nobody claimed him, he'd have cleared Thursday and gone to whoever clicked first. That asymmetry is the whole game: claim the players others want, wait on the ones they don't.

Injured reserve

Only players tagged OUT (O) or IR by ESPN may occupy IR slots. If a player's status improves you have 48 hours to activate him or drop someone.

ESPN enforces this on its own: a healthy player sitting in an IR slot blocks every waiver claim and free agent pickup until you clear him. Stashing costs you the wire, not a commissioner ruling.

05Keepers, from 2027–28

Applies to your bidding this year

No rosters carry from this season to next. But every price paid in the 2026 auction becomes a keeper price in 2027, so a player you steal cheap tonight is an asset next year.

The rule

Each team may keep one player from the prior season's roster.

Keeping is optional

You are never required to keep anyone. Each team declares one keeper or zero. Declining means entering the auction with the full $200 while everyone who kept someone enters with less. If your best value player costs $68 to retain, walking away with $200 of flexibility is often stronger. No penalty, no vote, no explanation owed.

Keeper cost

Keeper cost = prior year's winning bid + $12

That amount comes off your $200 before the next auction begins.

2026 auction price2027 keeper cost2027 budget
$8$20$180
$32$44$156
$56$68$132

Waiver and free agent pickups

Any player added during the season who was not bought at auction has a keeper cost of $16. This is deliberately cheap — finding a breakout on the wire should pay, and it offsets how painful expensive stars are to keep.

Escalation and term limits

Traded players

Keeper rights and cost follow the player. Trade for someone and you inherit his price and his years-kept count. State the keeper cost in the trade thread so both sides know what they're taking on.

Declaration deadline

Declarations are due 7 days before draft day, submitted to the commissioner and posted publicly. Late or missing declarations mean no keeper that year.

Record-keeping

ESPN doesn't calculate the escalator, track years kept, or apply the $16 pickup price. The commissioner maintains a public league spreadsheet — started on 2026 draft night — recording every rostered player's acquisition method, price, owner, and consecutive years kept. That spreadsheet is the authoritative record. If it conflicts with ESPN, the spreadsheet wins.

Why it works this way

A flat $12 escalator on a $200 budget is meaningful without being crippling. Keeping a $56 star costs $68 and leaves $132 for twelve spots — a real trade-off. The rule rewards value, a cheap player who outperformed his price, rather than letting whoever won the auction hoard the best player indefinitely.

06Trades

07Standings and playoffs

Weeks 1–21, one head-to-head matchup per week. Records are W-L-T; a tie is recorded when totals land exactly equal.

Tiebreakers, in order

  1. Head-to-head record
  2. Total points scored for the season
  3. Total points scored in the last 4 weeks
  4. Coin flip by the commissioner, witnessed in league chat

Bracket

Six teams qualify. Seeds 1 and 2 get first-round byes.

WeekMatchups
22(3) v (6)  ·  (4) v (5)
23(1) v lowest surviving seed  ·  (2) v the other
24Championship

The remaining four teams go into ESPN's consolation ladder, which runs concurrently. It isn't a knockout bracket — winners move up a rung each week, losers move down, and head-to-head play continues through all three weeks.

The team at the bottom of the ladder after Week 24 finishes last and takes the punishment. Because it's a ladder rather than an elimination bracket, you can't be knocked out of contention for last place early — every week counts.

08Conduct

Abandoned teams. A team that sets no lineup for 2 consecutive weeks is considered abandoned. The commissioner sets optimal lineups on their behalf for the rest of the season, and that manager isn't invited back.

Tanking. Deliberately fielding a non-competitive lineup while eliminated is grounds for removal. Playing your bench because you forgot isn't tanking. Dropping your starters in Week 18 to spite a playoff contender is.

The commissioner plays in this league and is subject to every rule here. Any commissioner ruling can be overturned by a 7-of-10 vote.

09Dues and payouts

ItemAmount
Buy-in per team$25
Total pot — 10 teams$250
1st place____%
2nd place____%
3rd place____%
Regular season points leader____%

Payout splits are voted on and locked before draft day.

Last place is the bottom of the consolation ladder after Week 24. Punishment gets voted on before the draft, agreed in writing, and is non-negotiable afterward.

Non-negotiable

Dues are due before the auction begins. An unpaid team becomes an abandoned team by January.

10Amendments

Rule changes are proposed and voted on in the offseason only — between the end of the NBA Finals and 14 days before draft day. Passage requires 7 of 10 votes. No mid-season changes, including by unanimous consent.

One exception: the commissioner may correct scoring or roster settings entered into ESPN incorrectly that don't match this document.

If you've only done snake drafts, an auction moves fast and takes some adjusting to. Twenty minutes of prep pays for itself.

01How it works

Managers take turns nominating players in a fixed rotation. Once a player is nominated, everyone can bid — not just the nominator. Highest bid wins, the salary comes off that team's budget, and the next manager nominates.

This repeats until all 10 rosters are full. You nominate whether or not you want the player, so putting up a star you can't afford early to drain everyone else's budget is a standard opening move.

02The clocks

30 seconds base · resets to 10 on any late bid · unlimited bids

Nomination. You get 30 seconds to put a player up. If you don't, ESPN nominates for you — the top player in your queue, or if your queue is empty, the highest-priced player still available.

Bidding. The offer clock starts at 30 seconds. Any bid made with 10 seconds or less remaining resets it to 10, and keeps resetting as long as people keep bidding.

No sniping

You can't win by bidding at 0:01 — that bid just buys everyone another ten seconds. Contested players end when the room stops bidding, not when the clock runs out.

The 10-second reset is fixed by ESPN and can't be changed; the commissioner only controls the starting clock. That base clock governs how fast uncontested players clear, which is most of the draft.

Expect 2 to 3 hours for 10 teams and 130 players. The first 30 players eat roughly half of it; the back half moves quickly once budgets tighten.

03Placing bids

The opening offer on any nomination defaults to $1. If nobody else bids, the nominator gets him for a dollar. Most of the late draft works this way.

04Your maximum bid

You can never bid so much that you couldn't fill your remaining spots at $1 each.

SituationYour max bid
Before your first buy — 13 spots, $200$188
6 players rostered, $90 left$83
12 players rostered, $9 left$9

ESPN enforces this automatically. You can see any team's current maximum by hovering over their jersey icon in the draft room, or by turning the display on in the Options tab.

Watch it constantly. Knowing that only three teams can still afford a $50 player changes what you should bid.

If your max drops to $1 you can still nominate and still win uncontested players. You're not eliminated, but you've lost all leverage — try not to get there before your starting nine are filled.

05Before draft night

06Attendance

Worth repeating

ESPN will auto-bid for you if you're not in the draft room. It fills your roster and spends your entire budget without you, and the result is yours to live with.

Show up on a stable connection, on a real screen if you can. If you have an unavoidable conflict, tell the commissioner in advance and queue an extensive list.

07Commissioner powers during the draft

The commissioner can pause the draft — the clock stops and everyone sees a paused message — reconfigure the clocks mid-draft, or reset the draft entirely.

A full reset only happens for a platform failure like a mass disconnect or an ESPN outage, and requires 7 of 10 managers to agree in chat. It won't happen because someone misclicked a bid. Read the amount before you press the button.

Setup guide for the commissioner. Work through it in order before invitations go out — several settings lock permanently when the draft starts.

Before anything else

Create the league as a League Manager (LM) league, not a public one. Keepers and custom scoring are both unavailable otherwise.

A0

Compatibility check

Every rule in this document was verified against ESPN's own documentation. All of it is supported. The four items marked manual work, but ESPN won't calculate them for you.

RuleESPN support
10 teamsNative — leagues run 4 to 20, and 10 is the default
H2H Points scoringNative — a listed scoring type
Decimal values (1.2, 0.5)Native — accepted to the hundredth
Zeroed shooting categoriesNative — each category set individually
Auction draft, $200Native — listed as Salary Cap; budget editable
30-second clocksNative — adjustable 15 to 120 seconds
Unlimited bids, 10s resetNative — fixed behaviour, not configurable
Bid ceiling enforcementNative — illegal bids are blocked
9 starters, 4 bench, 2 IRNative — all slots configurable pre-draft
Daily lineupsNative
Traditional waivers, no budgetNative — Player Acquisition System: Waivers
2-day waiver periodNative — Waiver Period setting
Undrafted players to waiversNative — automatic after the draft
4 weekly adds, no season capNative — Matchup Acquisition Limit, season limit left at No Limit
Inverse-standings waiver orderNative — weekly reset option
No trade veto, 48h processingNative — set review to League Manager
6 playoff teams, 2 byesNative — see A6, byes set separately
Consolation ladderNative — automatic for non-playoff teams
One keeper, optionalNative — managers may declare zero
Keeper salariesManual — entered by hand each year
+$12 escalatorManual — spreadsheet
3-year keeper limitManual — spreadsheet
$16 waiver-pickup keeper priceManual — spreadsheet
Nothing here forces a rule change

The only rules ESPN can't automate are the four keeper calculations, and those are a spreadsheet column each. Everything else is a setting.

A1

Scoring

LM Tools → Edit League Settings → Scoring → Edit
CategorySet toCategorySet to
PTS1TOV−1
3PM0.5FGA0
REB1.2FGM0
AST1.5FTA0
STL3FTM0
BLK3
Check this twice

The four shooting categories default to non-zero values — FGA −1, FGM 2, FTA −1, FTM 1. Left alone, this silently becomes an efficiency league. Zero all four by hand, then screenshot the settings page and post it in league chat.

Decimals to the hundredth are supported, so 0.5 and 1.2 enter directly. Click Submit Scoring Settings when done.

A2

Draft

LM Tools → Edit League Settings → Draft
  • Draft type: Salary Cap — ESPN's name for an auction
  • Budget: $200, editable under draft settings in private leagues
  • Nomination clock: 30 seconds
  • Offer clock: 30 seconds — the 10-second late-bid reset is fixed and not configurable
  • Draft date and time: Sunday, October 18 recommended, the day before the NBA roster lock

All teams start with an identical budget. In keeper years ESPN deducts each keeper salary automatically once the salaries are entered.

A3

Rosters

LM Tools → Edit League Settings → Rosters

Set slots to PG, SG, SF, PF, C, G, F, UTIL ×2, BE ×4, IR ×2.

ESPN's default basketball roster uses 2 C and 3 IR, so change it rather than accepting defaults.

Locks at draft

Every position slot locks when the draft starts. Afterward you can only add bench or IR slots, never remove them, and the nine starting slots can't be touched at all. Changing roster settings before the draft also wipes every manager's draft list, so finalise this early.

A4

Transactions and waivers

LM Tools → Edit League Settings → Transactions and Keepers → Signing and Waiver Rules → Edit
  • Player acquisition system: Waivers (traditional)
  • Waiver period: 2 days
  • Season acquisition limit: No Limit
  • Matchup acquisition limit: 4 per matchup, with Use the same limit for all matchups checked
  • Lineup changes: Daily
  • Waiver order: Reset each week to inverse order of standings
Why not a free agent budget

ESPN's only budget option for basketball is Free Agent Budget (Continuous), where every unrostered player is permanently on waivers and every add requires a bid. That blocks all game-time roster additions — you couldn't grab a replacement the morning a starter is scratched.

With daily lineups that removes the most common move of the season, so we use traditional waivers and control churn through the weekly acquisition limit instead.

Locks at draft start

The player acquisition system locks when the draft begins. Acquisition limits, the waiver period and waiver order stay editable in-season, but switching waiver systems doesn't. Get it right the first time.

A5

Trades

LM Tools → Edit League Settings → Transactions and Keepers
  • Votes required to veto: LM Only Vetoes — the rules give no veto for imbalance, and a collusion reversal needs a league vote first
  • Trade review period: 2 days
  • Trade deadline: Mar 1, 2027 @ 12:00 PM EST — ESPN only offers Monday noon, so this is the first deadline after Sunday of Week 19
A6

Schedule and playoffs

LM Tools → Edit League Settings → Schedule
  • Divisions: none — one division of 10
  • Regular season: weeks 1–21
  • Playoff teams: 6
  • Playoff rounds: 3
  • First round byes: 2
  • Playoff weeks: 22, 23, 24
  • Consolation ladder: enabled
How ESPN builds this bracket

ESPN rounds up to a power of two, so 6 playoff teams sit inside an 8-team bracket with two byes. The byes are assigned from the highest seed number downward — seeds 7 and 8 don't exist, so seeds 1 and 2 advance automatically. That produces exactly the bracket in the rules, but you must set byes to 2 yourself; entering 6 playoff teams alone won't do it.

Schedule and playoff settings can't be edited once the season is underway. Confirm the week count against the NBA calendar before you save.

The NBA schedule is out: opening night is Tuesday, October 20 and the regular season ends April 11, 2027. Fantasy Week 1 starts Monday, October 19, which makes 25 fantasy weeks. Weeks 1–21 plus playoffs in 22–24 end the week of March 29. All-Star weekend (Feb 19–21) falls in Week 18, which will be light on games for every team.

A7

Keepers — leave off this year

Keepers stay disabled for 2026–27. Turn them on the following offseason:

LM Tools → League and Scoring Settings Tools → League Settings → Transactions and Keepers → Keepers Rules → Edit
  • Set Use Keepers for Next Season to Yes
  • Number of keepers: 1
  • Keeper lock date: 7 days before draft — the default is 1 hour before
  • Click Edit Keeper Salaries and enter each cost by hand from the league spreadsheet
Manual every year

ESPN pre-fills keeper salaries with the prior season's price. Overwrite every one of them to apply the +$12 escalator, or the $16 flat rate for waiver pickups. Do it after the declaration deadline and before the lock date, then post the final salary table publicly.

A8

What ESPN won't track

Maintain all of this manually in the league spreadsheet, starting on 2026 draft night:

  • The +$12 annual escalator
  • Consecutive years kept, against the 3-year limit
  • The $16 waiver-pickup keeper price
  • Keeper rights transferred in trades
  • Any keeper obligations attached to future seasons
Do it during the auction

Build the spreadsheet while the draft is running, not next August. Every player, every price, every owner. Twenty minutes now settles arguments you can't settle later.